
Ava Santiago
Minmatar
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Posted - 2008.04.17 04:26:00 -
[1]
Originally by: Moran Trayga
Originally by: Hexxx
Originally by: Moran Trayga
Originally by: Hexxx You're going to have to go back and read my posts, I'm not slicing and dicing your reply like you did mine, nor going back down a path that's been well beaten.
Yeah, still can't find the bit where the API you're suggesting improves anything other than ease of use. Thus not remedying many of the reasons people don't use your bank.
It's in the first post, the one where I talk about the "glass ceiling" that Banks face in terms of scaling to truely large numbers of users.
Reducing or lessening the administrative burden of actioning money traders (aka withdraws) allows Banks to scale beyond current limitations imposed by administrative overhead.
There are two things that affect Bank growth.
1) Revenue (which for most Banks now is through loans) 2) Administrative overhead (time spent running the Bank)
When we choose to grow, we grow very quickly. EBANK has ways that it encourages and discourages growth, including but not limited to:
1) Individual transfer caps on interest bearing accounts. Expanding these can bring rapid fund growth as we've observed in the past. This controls how much users keep with us. 2) Overall Bank fund limitations (i.e. when total funds exceed x, cease to provide interest bearing accounts to new users. This controls how many users join the Bank.
So like I said, ease of use. The API you're suggesting just makes things easier on an admininstration side, not solving the other problems with banking. So this suggested API will not mean EVE will end up with mature financial markets - or atleast not large scale ones.
Thus (and for so many other reasons), the following does not hold true:
Quote: It doesn't matter if you mine rocks, blow things up, or sort exotic dancers in alphabetical order; a mature financial market is good for you, good for the economy, and good for EVE.
The need for real life financial markets != the need for EVE financial markets.
You fail. Complexity in transactions creates barriers to entry. Barriers to entry reduce competition. Increases in competition create markets that easir for customers to acquire services within. (More corporations strving to provide services). Ergo, anything that deceases transaction costs (In MMO's or MMORPG"S - THE RP PART BEING NEAR USELESS FOR ANY ANALYSIS) reduces the barriers to entry for any firm. As ease in access would increase, there is a significantly high probability that the number of customers would increase.
Thus, via the increased supply/demand Ricardo's marginal land use would apply. More firms would seek out marginal customers and the marginal customers (some of which would succeed) would create additional market activity and wealth creation.
In other words, Hexxx knows what he is talking about and while your argument sounds good it fails to provide any meaningful content.
In related news, recent theorists have proved that game theory as postulated by Nash does not actually relate to behavior in social groups. Because humans have learned that success (as a species) is determined by the ability to forge social bonds, success REQUIRES trust. Even though Eve is largely an environment where trust is a high risk activity, organizations that create it will defeat organizations that do not. |